作者: Adhanak2 週前 編輯



Rita deck with a simple and consistent combo aimed for general content
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As for most of the decks I try to craft, the main goal is to have a comfy and fun deck that can reliably execute its planned combo while having decent sustain. It is by no means optimized to deal the most damage / one shot bosses.
Most equipments and refinements are suggestions. Some explanations and alternatives can be found in the "Details" section of this guide.
Abc -> Combattant
Abc -> Card
Abc -> Mechanic
Abc / Abc / Abc -> Equipment
[Abc] -> Memory fragment set
Here comes the kemomimi team! (tl note: "kemomimi" means "animal ears")
While Magna and Khalipe have some decent shield / counter synergy, I couldn't find a perfect teammate for the main DPS role. I initially tried using Nine, but the overall gameplay felt a bit boring as it was limited to playing the same 5 cards every turn.
So instead, Rita comes in with a bit more brain power needed to optimize the combo every turn. She also synergizes well with Khalipe's Celestial Vulture Ejection both to activate them and benefit from them to generate Chronicle (and she has animal ears to complete the set).
Thanks to the cards with Initiation, the starting hand should always be exactly the same with the upgrade cards you need to play (assuming your Magna is at Ego manifestation 1 at least):
Storm of Bitter Cold should be activated automatically if you have Multifaceted Parallel Universe Nexus equiped on Magna. If not, wait a bit before playing it to avoid breaking the rest of the setup (which requires you to have 3 AP).
Play Chrono Archon as soon as possible to start generating Chronicle then play the remaining Ice Fragments to allow Magna to start building Counter stacks.
If Magna and Khalipe have the suggested equipment refinements ("At start of combat, draw 1 Exhaust card") you should also get 2 Residual Herbs in your starting hand, allowing you to draw 6 more cards while generating Shield and Counter stacks for Magna.
To ensure the setup can be completed in a single turn, the following cards are needed from the 6 drawn cards:
Playing Chrono Circle will activate any Vulture Ejection(s) in hand, maxing the Chronicle stacks and drawing extra cards. With the suggested equipment refinements on Rita and Khalipe ("When a 3-cost card is activated, 1 AP"), you should also go back to 2 AP.
To finish the setup turn, play Time Paradox which will give you 6 (8 with E1) Chronal Ascension and draw all Time Axis Collapses if they are not already in hand.
Play all 3 Time Axis Collapses to empty Chronal Ascension, then use any remaining draw and AP to go back to 6 Chronicle for the next turn.
For Rita at Ego manifestation 1+, things get a bit harder as you have to play Chrono Circle and a Fate Imprint to fully empty Chronal Ascension, making it harder to go back to 6 stacks of Chronicle consistently afterwards.
At the start of each turn, you should be gaining between 3 and 6 Chronal Ascension, allowing you to draw all 3 Time Axis Collapses in addition to the usual 5 cards. Always start with the Time Axis Collapse with the "Draw 2" divine epiphany, then keep playing Rita's cards to empty the remaining Chronal Ascension.
From there, use any means to go back to 6 stacks of Chronicle, play Time Paradox to refill Chronal Ascension, keep playing Rita's cards and try to max the Chronicle stacks again before ending the turn.
Here is a quick summary of the full combo (adapt depending on Chronal Ascension stacks at turn start, prioritize using Fate Imprint rather than Time Axis Collapse if not enough AP):
麗塔Swamp of Judgement and Burning Life with the Seed of Karmic Fire modifier are recommended to get Rita's equipment.
Weapon
There is no required weapon for this build to work.
Criticism of Discord (Senectus drop) is perfect to increase Rita's damage with Dagger That Tricked the Shadow and Sword Reflected in the Lake being good alternatives. Obsidian Sword and Gastronomicon can also be used if you cannot find anything better.
Armor
There is no required armor for this build to work.
Fairy King’s Crown is usually the best option but if you do not have another unique equipment, Mask of Flames can be excellent considering Magna will usually generate quite a lot of Vulnerable stacks.
Accessory
There is no required accessory for this build to work.
Verdant Night will give some extra attack every other turn (even turns are good as it won't be wasted on the setup turn). If you happen upon it and don't have another unique equipment, Verdant Shackles is the better version. Other than that, Rage Potion or Summoned Lump of Light can also boost Rita's damage a bit though they will only be active on a few attacks.
Refinements
TODO
TODO
麥格納Swamp of Judgement and Burning Life with the Seed of Karmic Fire modifier are recommended to get Rita's equipment.
Weapon
There is no required weapon for this build to work.
Tentacles of a Ruined Age can help boost Rita's damage. For her own damage, Dagger That Tricked the Shadow, Sword Reflected in the Lake and The Flower of Life can all work.
As Magna is a defense-based combattant that doesn't use any attack cards in this team, most other weapons are not that useful on her.
Armor
There is no required armor for this build to work.
If you can get it in the arena, Victor’s Laurel is the best armor to boost Magna's Counterattacks. Fairy King’s Crown is a good alternative (since Counterattacks can crit), and Mask of Flames can also work very well.
Accessory
In order to make the setup turn more smooth, Multifaceted Parallel Universe Nexus is recomnmended even though it feels a bit wasted after the first trigger.
If you would rather focus on Magna's damage, similar to Rita but with defense being the main focus, Verdant Day and Verdant Shackles are excellent picks. A simple Amorphous Cube can also work.
Refinements
TODO
TODO
卡莉佩TODO
Millenial Harbor, Tentacles of a Ruined Age
Announcement of Catastrophe, Star-Lit Cloak
The Golden Rule, Verdant Day, Verdant Shackles, Heart of the Jewel
Refinements
TODO
TODO
Full Scale Offensive: TODO
Spiral Tower of Screams: TODO
Personal deck score (1=bad, 5=good)
TODO
Deck obtention: -
Ease of use: -
Power: -
Sustain: -
Total: -/20