작성자: Adhanak6시간 전 수정됨



Rita deck with a simple and consistent combo aimed for general content
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1. Introduction
2. Deck guide
3. Details
A cat, a dog (is Magna a dog?) and a bear walk into a bar ...
This is a deck featuring Rita as the main damage dealer, with Magna as a damage + Vulnerable support and Khalipe as a sustain. It is aimed for general use (Basin of Hyperspace, Tower of Screams, general combat stages) but could also be usable in Great Rift and Full-Scale Offensive depending on the modifiers (not for rank chasing).
As for most of the decks I try to craft, the main goal is to have a comfy deck that can reliably execute its full combo while having decent sustain. It is by no means optimized to deal the most damage / one shot bosses.
Most equipments and refinements are suggestions. Some explanations and alternatives can be found in the "Details" section of this guide.
Thanks to the cards with Initiation, the starting hand should always be exactly the same:
Additionally, if Magna and Khalipe have the suggested equipment refinements ("At start of combat, draw 1 Exhaust card") you should also get 2 Residual Herbs, so 7 cards in total.
Open with Chrono Archon to start generating Chronicle stacks, then play all Ice Fragments (with the Multifaceted accessory, Storm of Bitter Cold should have been auto-played). You can then start playing the Residual Herbs to search for the next cards while generating Shield and Counter stacks for Magna. With the suggested divine epiphanies, you should still have 3 AP and 6 cards.
To ensure the setup can be completed in a single turn, the following cards are needed from the 6 drawn cards:
Playing Chrono Circle will also activate any Vulture Ejection(s) in hand, maxing the Chronicle stacks and drawing extra cards. With the suggested equipment refinements on Rita and Khalipe ("When a 3-cost card is activated, 1 AP"), you should also go back to 2 AP.
To finish the setup turn, play Time Paradox which will give you 6 (8 with E1) Chronal Ascension and draw all Time Axis Collapses if they are not already in hand.
Play all 3 Time Axis Collapses to empty Chronal Ascension, then use any remaining draw and AP to go back to 6 Chronicle for the next turn.
For Rita E1, things get a bit harder as you have to play Chrono Circle and a Fate Imprint to fully empty Chronal Ascension, making it harder to go back to 6 stacks of Chronicle consistently afterwards.
At the start of each turn, you should be gaining between 3 and 6 Chronal Ascension, allowing you to draw all 3 Time Axis Collapses in addition to the usual 5 cards. Always start with the Time Axis Collapse with the "Draw 2" divine epiphany, then keep playing Rita's cards to empty the remaining Chronal Ascension.
From there, use any means to go back to 6 stacks of Chronicle, play Time Paradox to refill Chronal Ascension, keep playing Rita's cards and try to max the Chronicle stacks again before ending the turn.
Here is a quick summary of the full combo (adapt depending on Chronal Ascension stacks at turn start, prioritize using Fate Imprint rather than Time Axis Collapse if not enough AP):
리타Recommended Chaos: Swamp of Judgement / Burning Life (Seed of Karmic Fire modifier)
Recommended equipment:
Alternative weapons:
Alternative armors:
Alternative accessories
Recommended refinements:
Alternative epiphanies:
Recommended memory fragments:
마그나Recommended Chaos: Swamp of Judgement / Burning Life (Seed of Karmic Fire modifier)
Recommended equipment:
Alternative weapons:
Alternative armors:
Alternative accesories
Recommended refinements:
Alternative epiphanies:
Recommended memory fragments:
칼리페Recommended Chaos: Swamp of Judgement / Burning Life (Seed of Karmic Fire modifier)
Recommended equipment:
Alternative weapons:
Alternative armors:
Alternative accesories
Recommended refinements:
Alternative epiphanies:
Recommended memory fragments: