セーブカード
Simple Haru
作者: Adhanak先月に編集



説明
Haru Anchor spam deck, but with Owen(?) and Adel
ノート
Disclaimer
As for most of the decks I try to craft, the main goal is to have a comfy and fun deck that can reliably execute its planned combo while having decent sustain. It is by no means optimized to deal the most damage / one shot bosses.
Most equipments and refinements are suggestions. Some explanations and alternatives can be found in the "Details" section of this guide.
Abc -> Combattant
Abc -> Card
Abc -> Mechanic
Abc / Abc / Abc -> Equipment
[Abc] -> Memory fragment set
Introduction
I recently saw this awesome deck by wolf0 with the brilliant idea of using Forbidden: Gesture of Freedom to permanently reduce Haru's Anchor Shot to 0-cost at the very start of battle.
This is also possible using Narja, but that version is less consistent as it requires you to reduce the cost of all 3 Anchor Shots every turn (it also opens up a Persona cycling tech, but I'm not a fan of that). Plus I want to use Narja in another team.
I wanted to try my own take on this deck, but without Hugo. For one, he's busy supporting Heidemarie, but I also feel like the Hunt stack management can get a bit complex (plus it needs 2 draw equipments which can make the deck harder to obtain). I tried to find a good replacement and, surprisingly, Owen fits! Which is also great because I couldn't find a team for him since the launch of the game.
Update (2026-10-05): After using this deck so much, I inevitably started seing some issues with some cards (specifically Owen's) and decided to revisit it slightly to also make the combo more reliable.
Deck guide
Setup / first turn
The first turn is mostly predetermined with the exception of one card. Your starting hand will always consist of 3 Once Upon A Time and 2 Forbidden: Gesture of Freedom.
Play the first Once Upon A Time to target Haru's Anchor Shot (granting it and its future copies Blessing), then play both Forbidden: Gesture of Freedoms to reduce its cost to 0 permanently (as well as the copies it will create).
Next, use a second Once Upon A Time to get Anchor Pointer (one with a divine draw) that you can then play to give the Anchors Retrieve.
In a perfect world, you would draw into Protect Us, allowing you the optimal start (in which case you can use the last Once Upon A Time to get Charge Energy).
If not, you can either use the last Once Upon A Time to get Protect Us manually or try your luck on another card with draw. Play Protect Us which will immediately draw the second Protect Us. Keep that one for later.
Now we start copying the Anchors. Play the first Anchor Shot which will come back to hand (with Retrieve) and draw the copied Anchor thanks to the effect of Protect Us. Play that new Anchor (which also has Retrieve) to get the third one. If you have another Anchor Pointer in hand, you can also play the third one.
The rest will depend on the cards you draw and mostly follows the normal turn guide: play the Anchor Shots if they have Retrieve or Anchor Pointer if they don't.
At the very end of the turn, play the remaining Protect Us to benefit from its effects next turn.
Combo / normal turn
Start every turn by playing Anchor Pointer as soon as possible. If you have multiple, prioritize one with a draw divine epiphany to cycle the cards. Charge Energy and Protect Us can also be played whenever you get them (if possible, keep one Protect Us for the end of the turn).
Owen's cards can mostly be played whenever you get them. Try saving Wind Riding until after you played a Wind Charge to maximize the shield gain, and use Break Armor after drawing all Wind Charges to avoid wasting Vulnerable stacks (not relevant if Owen is only E1).
Only play Relentless Endurance if the enemies don't have enough Vulnerable stacks (or if you absolutely need the shield). In other cases, it should remain in hand to reduce the draw requirements for a full deck cycle.
What remains is to play the usual combo: play the Anchor Shots if they have Retrieve or Anchor Pointer if they don't.
If you lack draw, play the second Protect Us. If not, play it at the very end of the turn to have more draw for the next one.
Details
Haru
ハルEquipment & refinements
Swamp of Judgement or Burning Life are the prefered Chaos to farm Haru's equipment.
Weapon
There is no required weapon for this build to work.
Criticism of Discord (Senectus drop) is usually the bis but considering there are other great unique equipments in other slots (Mask of Flames, Verdant Shackles), you can use the easier to find Dagger That Tricked the Shadow or even simply RFS-17 (since all Anchors will be 0-cost).
Armor
There is no required armor for this build to work.
Fairy King's Crown is the simplest option for some extra Critical Chance. Mask of Flames is also perfect as it synergizes with the Vulnerable divine epiphany on the Anchor.
Accessory
There is no required accessory for this build to work.
If you are lucky enough to find it in the Arena, Rage Potion is a decent option (though it will only boost 1 out of 5 Anchors). If you don't have another unique equipment, Verdant Shackles is also fantastic.
Refinements
- When Attack Cards of this unit are Drawn through an ability, increase Damage Amount of those cards by 50% for 1 turn -> Probably the highest damage increase possible, though it will only work if the Anchors are not in your starting hand each turn.
- When an Attack Card is activated on a target in a Vulnerable state, +15% Critical Chance -> With the Vulnerable divine epiphany on the Anchor, this is a free Critical Chance boost.
- Increase Damage Amount of Attack Cards by 20% -> Generic but decent boost
Cards & epiphanies
This version of Anchor Shot is needed to enable the "15 per turn" strategy. The Vulnerable divine epiphany is also highly recommended as it enables some equipments and refinements in addition to boosting the damage.
Similarly, this version of Anchor Pointer is the only one that will apply to all Anchor Shots in the deck. You can try other types of draw divine epiphanies if needed (e.g: "Draw a card of this unit") but the generic one is the easiest to use.
This version of Charge Energy is used for its inherent draw, but if you can consistently get all the cards you need, you can consider using the "+20% Critical Chance" version. On the contrary, if draw is an issue you can try the upgrade version to reduce the amount of cards.
Memory fragments
- [Executioner's Tool] 2 piece -> Generic Critical Damage boost
- [Black Wing] 2 piece -> Generic Attack boost
- [Cursed Corpse] 2 piece -> Alternative if there is a source of Agony in the team
Partners
アステリアEven with the cost reduction on the Anchors, Asteria can still work as she targets cards with a "base" cost of 2 or higher. As Haru's signature partner, she is the best for personal damage.
スカーレットScarlet can be a good alternative if you have her, as you will often be spamming Haru's cards one after the other.
リリアンLillian is the best F2P option although her passive isn't that incredible (+80% Damage Amount at max copies). Her not being available in the shop also makes it harder to obtain her.
Owen
オーウェンEquipment & refinements
Owen does not need specific equipment. He is just here for support and it makes him happy. Just make sure you run the Forbidden Catalyst modifier.
Weapon
There is no required weapon for this build to work.
Tentacles of a Ruined Age (Senectus drop) is the best weapon for supports. If you don't luck into it, you can go with Crimson Sword to open specific effects via Agony or a simple Flashbang.
Armor
There is no required armor for this build to work.
Because Adelheid's shield cap from Blessing scales with max HP, Regenerative Ribcage is the best you can get for utility. Contaminated Helmet is also good if you are running City of Mist but only appears in a specific encounter.
Accessory
There is no required accessory for this build to work.
Any supportive accessory will do. Source of the Forbidden is a good option to try and get some extra Vulnerable stacks while Sphere of Randomness or Dice of Derangement can increase the max HP even further (with the sphere you'll have to adapt your setup turn depending on the extra draw).
Cards & epiphanies
This is basically a 50% final damage boost on Haru's Anchors, as you will go from a single hit at 100% to two hits at 75%. Try to make sure enemies have two stacks of Vulnerable when using a double hit.
Since we can't delete all of Owen's cards, we're keeping this one as it is a 0-cost and can apply some Vulnerable stacks.
Similarly, we keep this card as it can help a bit with sustaining without intruding on the combo.
This card serves two purposes: making sure you have a tool to give Vulnerable stacks to enemies if needed, while remaining in the hand without wasting draw if not. It can also serve as emergency sustain when absolutely necessary.
This is one of the key pieces for the combo to work as it will permanently discount a card.
Memory fragments
- [Tetra's Authority] 2 piece -> Generic Defense boost
- [Healer's Journey] 2 piece -> Generic HP boost
Partners
You can honestly use whatever partner you want on Owen.
If you want him to provide more shields, use a Vanguard or Controller partner for the extra Defense stats. If not, Yuri can also be used for some more draw.
Adelheid
アーデルハイトEquipment & refinements
Since Adelheid is mostly here for support (obviously, who would send her to the frontlines??), we can focus on giving her purely supportive gear. Laboratory 0 is recommended, but any Chaos with the Forbidden Catalyst can work.
Weapon
There is no required weapon for this build to work.
Tentacles of a Ruined Age (Senectus drop) is the best weapon to support the team damage. If you don't manage to get it, give Adelheid whatever she asks for. She deserves it.
Armor
There is no required armor for this build to work.
Regenerative Ribcage is the best armor you can get in order to increase Adelheid's shield cap. Contaminated Helmet also works well if you are running City of Mist and happen to find it.
Accessory
There is no required accessory for this build to work.
Source of the Forbidden can bring some utility when enemies try ti chip at your massive shield. Administrator ID Badge can also help in the event the enemy somehow breaks your shield.
Cards & epiphanies
The second key piece of our combo which guarantees the starting hand, allows us to pick any card we want and gives it Blessing. You should have enough Faint Memory to add an AP divine epiphany on one of these cards to make the setup turn easier.
This is the main draw engine for the deck. Since all Anchors (and most other cards) will have the Blessing tag, this card alone pretty much guarantees 3 draw when played.
Garden of Secrets brings extra sustain and being an upgarde card it won't impact your draw after being played. If you really want to maximize damage, you can opt for Truth Behind A Story instead (though it will make it harder to manage draw and Vulnerable stacks).
The forbidden cards are split on two combattants to have more leeway on their respective save data and also to avoid having to use a core to duplicate the card (there is one single encounter in Laboratory 0 that can also do this, but it's too RNG for my taste).
Memory fragments
- [Glory's Reign] 4 piece -> Adelheid will enable the full boost during the first turn with Once Upon A Time
- [Tetra's Authority] 2 piece -> Generic Defense boost
Partners
クララClara is Adelheid's signature partner, and more importantly her friend. She brings a bit of healing (in case the shield isn't enough), some team-wide buffs and some extra draw with her EGO skill.
レイチェルAs the F2P option, Rachel still brings some draw with her EGO skill and can allow Adelheid to gain some stacks of Counterattack (though RNG) for extra damage.
Showcase & thoughts
Full Scale Offensive: Coming soon?
Spiral Tower of Screams: Watch on Google Drive
A few mistakes in the run (I am not redoing 45 floors to record another video) and the epiphanies still need a bit of fine-tuning, but I am still very satisfied with the damage output of the deck. The guide has been updated to include everything I learned while playing this, especially regarding Vulnerable stack management.
Personal deck score (1=bad, 5=good)
Deck obtention: 2 -> With two combattants needing a specific Forbidden card, the deck building process can be a bit annoying if you aren't lucky. Getting good arena reinforcements for Haru's equipments is also very RNG.
Ease of use: 4 -> The deck itself is extremely easy to use and can mostly be played with your brain turned off after the setup is done. There is however a big gap in damage between playing whatever comes into hand and properly managing Vulnerability and Wind Charge stacks, hence the lower score.
Power: 5 -> I am honestly surprised at how much damage this deck can dish out. Reaching 200k each turn mostly depends on critical hits and Vulnerability management, but even with a few optimizations missing I still managed to reach the big number a few times. Seing an Anchor deal 10k damage twice is honestly very funny.
Sustain: 4 -> This deck (especially if you keep Adelheid's shield retain card) can survive quite easily, with Owen helping a bit. This is something that I felt was a bit lacking in the Narja version, which is why this one feels more comfortable to me. The shield cap from Blessing can however be an issue when enemies hit harder than the cap (which happens in Tower of Screams).
Total: 15/20
コメント
Wow, what an insane deck! I definitely want to build it as i never used Owen before and i want to free up my Narja for other teams. Also your explanations are super well done, great job!
Thank you for the kind words!
Man, after those new S3 balance changes i want to build it even more as it doesn't rely on Persona cards or engravings...
To be fair, even with the nerfs I still plan on playing / building new S3 decks. The fact that they've become less powerful doesn't change the fun mechanics that I like to focus on 😊
If you do build this deck, feel free to tell me what you think of it and give any feedback you have on the suggestions in the guide!
Just finished building it (only missing 1-2 divines in Owen's deck) and it works great :) Got 1.230.000 points on Judas in FSO (on my first attempt, could have had better drawing luck) and also cleared the Tower with ease! Can't wait to recreate more of your decks!
Awesome!
Regarding the other guides I made, the Sereniel one is very standard and I can't really recommend the Tenebria one considering how annoying it is to farm (though it is very easy and fun to play).
As for the Rita and Nine decks, I have to find some time to properly fine-tune everything and test them in the tower, so take them with a grain of salt for now.
(I also want to make Fei and Heidemarie decks, but they're dependent on season 4 cards so we'll have to wait a bit)
Yeah i also think i'll wait a bit longer before building any new decks. I want to see what S4 has in store for us first. Maybe some characters i haven't used much yet finally get their time to shine!
会話に参加するにはサインインしてください。

















Banging deck my man and just as i thought owen is not actually half bad dps owen is sure mid but i think everyone is sleeping on suport owen
Thank you!
Owen feels a bit clunky as a support (his Ego Manifestation effects work against him in some scenarios, similar to Kayron), but he has some pretty unique damage boost (extra hit, fortitude decrease) which make him quite interesting when he fits in a team (more so after the Morale cap is introduced).