作者: KyuBlaze先週に編集



This is a 1 turn setup DPS Maribell deck and can do 150K+/turn
To get the Owen deck, you need to not trigger at least 1 epiphany and the missing epiphany cannot be Wind Riding.
Sphere of Randomness isn't necessary on Owen because you can do the 1 turn setup without it and it's unlikely you'll reach the shield limit, but it helps raises the potential of this team.
You should be playing Voluntary Control at the end of the turn.
Prioritize using Wind Charge and cards that give resolve, then Shackles of Hunger, then Shelter Strike.
Bottomless Hunger is ideally used when you have at least 1 Wind Charge in hand.
20 extra faint memory on Maribell for future seasonal items.
You can also replace the gear bag on Narja for future seasonal items.
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Here are my calculations for the total amount of shield per turn for your deck (6 brick version):
1344% + (200% (Blessing of Light) x 4 activations = 2144%)
Assuming a 1:1.3 conversion - 2144% x 1.3 = 2787 shield
Assuming a 1:1 conversion - 480 total shield
3267 x 1.25 = 4084 shield (Highest shield you can get with Corrupted Core
(4084 x 0.2 = 817; 817 + 3267 = 4084)
My shield conversions aren't exact, but they are close to the conversion rates that my Narja and Owen use. It's worth noting that my Narja has 515 Defense and uses a Ego 5 Tiana for 24% Defense, so your total shield might be lower.
As mentioned before, this isn't enough shield to justify using this 8 hit deck over the 6 hit deck, which is why I wanted more resolve. If getting more resolve makes your deck more bricky, it'll probably just balance out the gain from the resolve.
The only way I can see the 8 hit version being better is if you use the 7 brick version and only brick 2 or fewer times and have 2 partners that can unbrick you. If the fight is longer than 10 turns, the 8 hit deck gets worse, but no content in the game right now should take over 10 turns.
Even with all of this, I only estimate the 7 brick version to be about 7% better (38400/36000; (4084 + 720) (shield) x 8 (hits) = 38400).
This isn't even considering how much closer than damage would be if we gave the 6 hit version 12% crit damage and 6% crit chance from the equipment in swamp.
Aaaah anyway... Nice talk, thanks for bearing with me. Your base deck passed the test i guess then 😎 to finish; i did a last that try to be around the same vein but with boosted stat, bye 🫡 https://cznmetadecks.com/team/0490a42baa8d84c40bd2d2e8b88cc5d00c3c86dc9040b71d2c852f3fe76d9c37
I like the deck, it could be around a guaranteed 200k+/turn (I didn't include Conqueror's to low ball it for the worst case scenario, and I used my Maribell stats 64:192 and a 6500 shield) if you always have the maximum shield; I think it would be better if you put ego points on the reorganize since the persona card will easily let you reach the shield in order to have voracity for turn one by playing Narja's ego skill because you can't play Voluntary Control until your ap is matching.
I appreciate you taking your time to try to find a better Maribell build, bye 🫡