デイリーリセット ウィークリーリセット 
全面攻勢

セーブカード

Simple Tenebria

作者: Adhanak3 か月前に編集

106910561052
全面攻勢ベイスンタワー一般理論構築

説明

Tenebria deck with targeted draw for a consistent combo

ノート

This deck is very expensive to obtain because of all the "Treated as a common card" divine epiphanies. Check the verified decks for better options.

Disclaimer

As for most of the decks I try to craft, the main goal is to have a comfy and fun deck that can reliably execute its planned combo while having decent sustain. It is by no means optimized to deal the most damage / one shot bosses.

Most equipments and refinements are suggestions. Some explanations and alternatives can be found in the "Details" section of this guide.


Abc -> Combattant

Abc -> Card

Abc -> Mechanic

Abc / Abc / Abc -> Equipment

[Abc] -> Memory fragment set


Introduction

I've been struggling to make a good Tenebria deck for a while, mainly because I wanted to pair her with Mei Lin and Rei and couldn't figure out how to make it work both in terms of AP and draw (in addition, Rei was not exactly the best at sustaining and her own Rhythm cards did not do enough damage).

And then I remembered Narja also had some basic attack support in her deck. In addition to the ability to provide draw, AP (or rather cost reduction), a damage boost and some additional sustain, she truly was the missing puzzle piece to this deck.

Sorry Mei Lin, you'll have to wait for new teammates.

Deck guide

Setup / first turn

The setup will usually be done during the first turn combo as it only consists in playing all your upgrade cards:

0
ミュージックスタート
強化
[ Unique / Opening ]
すべての
基本攻撃カード消滅
山札にすべての
リズム:アルペジオを
1枚ずつ生成

Music, Start! -> Will always activate automatically at the start of combat

1
アンコール
スキル
次に発動する
3枚のリズムカード
コスト1減少、
ヒット数1回追加

Encore -> Play it whenever you draw it, making sure you keep enough AP for the rest of the turn

0
闇の斬撃
スキル
[ Retain ]
手札の基本カードすべて起動

Strike of Darkness -> Play it whenever you draw it, making sure you keep enough AP for the rest of the turn

1
共鳴する暗闇
強化
[ Unique ]
コスト1以下のカードのダメージ量+40%
ターン終了時、治癒90%

Resonating Darkness -> Play it whenever you draw it, making sure you keep enough AP for the rest of the turn

1
アクティブコントロール
強化
[ Unique ]
基本攻撃カードでヒットするたびに貪食 1
基本攻撃カードのダメージ量+50%

Voluntary Control -> Play it whenever you draw it, making sure you keep enough AP for the rest of the turn

After that, you can follow the normal turn guide while ignoring the part about Shackles of Hunger). You can instead start the 'chain' with any other "Draw 1 common card" divine epiphanied card.

Even with Narja's cost reduction, it can be hard to play all upgrade cards in addition to the full combo on the first turn. You should generally prioritize using the upgrades over the buff cards if you need to make a choice, especially in multi-wave content.

Combo / normal turn

At the start of each turn, in addition to the normal 5 draw you will also get both of Narja's Shackles of Hunger. Start by playing the one with the "Draw 2" divine epiphany (only works if it is the first card you use) to get some extra draw, then play the second one to start a common card 'chain'.

0
飢餓の枷
スキル
シールド60%
貪食が最大3減少
その数に応じて繰り返す
0
飢餓の枷
スキル
シールド60%
貪食が最大3減少
その数に応じて繰り返す

Play any cards you draw from the 'chain' until you draw one of the Attack! cards. This includes Rei's Strike of Darkness and Confiscation, and Narja's Bottomless Hunger. If the last 'Common' card you draw is a Bottomless Hunger, you may want to keep it in hand to build towards 8 cards for the Forbidden card (since it won't draw another card) or to use if you somehow run out of AP afterwards.

1
闇の斬撃
攻撃
[ Lead ]
ダメージ150%
1ターンの間、基本攻撃カードのダメージ量150%増加
1
闇の斬撃
攻撃
[ Lead ]
ダメージ150%
1ターンの間、基本攻撃カードのダメージ量150%増加
強制略奪
0
強制略奪
スキル
ドロー1
山札または捨て札からランダムな禁忌カード1枚を手札に移動
1
限りなき飢え
スキル
[ Lead ]
貪食7
1ターンの間、貪食が発動するたびに、次の完全な食事のダメージ量+40%

At the end of the 'chain', you will draw one of the two Attack! cards. Use it to draw and play Narja's Persona card.

攻撃せよ!
0
攻撃せよ!
スキル
山札の攻撃カードを1枚選択、そのカードを手札に移動
ペルソナ
1
ペルソナ
攻撃
[ Unique ]
防御依存ダメージ250
行動カウント2増加

If you have another "Draw 1 common card" divine epiphanied card in hand, use it to start a second 'chain' and draw the second Attack!. Use it to draw Arpeggio 0 or Predator's Blade depending on your hand (you want to have either Arpeggio 0 or Arpeggio 1 to start the Rhythm burst).

1
捕食者の刃
攻撃
ダメージ250%
1ターンの間、士気2

Whenever you get Snack Time and Narja's basic skill is still in the draw pile, use it immediately to exhaust both cards.

0
おやつの時間
スキル
[ Exhaust ]
治癒150%
手札のカード2枚選択し消滅
空虚カードを1枚選択し、ドロー
NA:保護反応
1
NA:保護反応
基本スキル
治癒100%
貪食2

Now we finally get to the Rhythm cards. You ideally want to play the Arpeggio in order from 0 to 5 to minimize their cost, but starting with either 0 or 1 is fine. This should also activate Call & Reponse to draw an extra Tenebria card.

リズム:アルペジオ
0
リズム:アルペジオ
基本攻撃
[ Rhythm ]
リズム数に応じて
ダメージ15%
コストが最も低い
リズムカードを
1枚ドロー、
発動時までコスト1減少
リズム:アルペジオ
1
リズム:アルペジオ
基本攻撃
[ Rhythm ]
リズム数に応じて
ダメージ20%
コストが最も低い
リズムカードを
2枚ドロー、
発動時までコスト1減少
7
コール&レスポンス
攻撃
[ Retain / No Count ]
ダメージ700%
手札にあるなら、
リズムカードとしても
扱う
リズムカード発動時、
このカード発動時まで
コスト1減少

After making sure you have all the remaining Arpeggios in hand, and ideally with 8 cards, play Forbidden: Portait of Fury to fetch any stragglers (usually Tenebria's Spotlights).

禁忌: 憤怒の肖像
1
禁忌: 憤怒の肖像
攻撃
ダメージ70%×1
手札のカード4枚ごとにヒット数1回追加
ヒット数に応じてドロー1

After all Arpeggios are in the graveyard, use Spotlight to draw Arpeggio 4, Arpeggio 5 and Arpeggio 1 (make sur to always pick Arpeggio 1 last as it will be the card you draw). You will usually always have enough AP to play it thanks to the divine epiphany on Spotlight, and thanks to their effects Arpeggio 4 and Arpeggio 5 will also be free.

0
スポットライト
攻撃
ダメージ140%
ドロー2
そのうち、
リズムカード以外の
カードすべて破棄
リズム:アルペジオ
4
リズム:アルペジオ
基本攻撃
[ No Count / Rhythm ]
リズム数に応じて
ダメージ80%
墓地の
リズムカード数に応じて
このカードの
コスト1減少
リズム:アルペジオ
5
リズム:アルペジオ
基本攻撃
[ No Count / Rhythm ]
リズム数に応じて
ダメージ90%
このターン発動した
リズムカード数に応じて
このカードの
コスト1減少

Repeat the previous step with Spotlight and the 3 Arpeggios, bringing your total of activated Rhythm cards to 18 per turn (10 of which being the highest damaging ones).

The pre-combo phase requires 5 AP (10 when counting the setup turn). Narja will virtually give 6 AP thanks to her cost reduction and with both Attack! having an AP divine epiphany you should usually have more than enough. However, since the cost reduction can land on a Rhythm card (or even Mealtime if you didn't manage it correctly), you may find yourself lacking some AP. If this happens, either skip playing some of the boost cards or use Spotlight early (in which case you can target Arpeggio 0 last instead of Arpeggio 1).

Details

Tenebria

テネブレア

Equipment & refinements

While Theater of Illusions is the easiest Chaos to get good engravings, Swamp of Judgement and City of Mist also have great equipments. The "A Song Rippling Through the Stars" modifier is strongly recommended even without needing a Persona card.

Weapon

There is no required weapon for this build to work.

Criticism of Discord (Senectus drop) is usually the bis but Tenebria can use a lot of different weapons, including many that can be found in the shop making it easy to build her. Since most of her Arpeggio cards will be played at 0-cost, even Foggy Crystal Ball or RFS-17 can be used.

Armor

There is no required armor for this build to work.

If running Swamp of Judgement, Fairy King's Crown is the best option. For other Chaos, pick whatever feels best.

Accessory

There is no required accessory for this build to work.

Similar to equipments, you can pretty much use anything you want for the accessory slot. Verdant Shackles is a great option from Swamp of Judgement, Eye of the Eyeless from City of Mist or even a simple Amorphous Cube.

Refinements

  • When Action Count of enemies is increased by allies, +50% Damage Amount to ally Attack Cards for 1 turn (1 time per turn) -> Priority target. If possible try to get multiple instances of this engraving (1 is already good).
  • When 7 or more cards are in Graveyard, increase Damage Amount of Attack Cards of this unit by 30% (max 1 stack) -> Decent damage increase with an easy condition.
  • Increase Damage Amount of Haste cards of this unit by 25% -> This applies to the highest multiplier Arpeggios and is therefore a very good pick.
  • When an ally Haste card is activated, increase Damage Amount of the next Attack Card of this unit used by 25% (1 time per turn) -> Another option that will usually boost Arpeggio 4 or Arpeggio 5.

Cards & epiphanies

0
ミュージックスタート
強化
[ Unique / Opening ]
すべての
基本攻撃カード消滅
山札にすべての
リズム:アルペジオを
1枚ずつ生成

To help with setup, you could pick the "At the start of each turn, if this card is the first one used, Draw 2" divine epiphany. This would, however, require you to trade it for a divine from another card to stay within the Faint Memory limit.

0
スポットライト
攻撃
ダメージ140%
ドロー2
そのうち、
リズムカード以外の
カードすべて破棄

This is the key card of the combo. If you have no issues with AP, you can consider omitting the divine epiphany on more copies to free some Faint Memory.

7
コール&レスポンス
攻撃
[ Retain / No Count ]
ダメージ700%
手札にあるなら、
リズムカードとしても
扱う
リズムカード発動時、
このカード発動時まで
コスト1減少
7
コール&レスポンス
攻撃
[ Retain / No Count ]
ダメージ700%
手札にあるなら、
リズムカードとしても
扱う
リズムカード発動時、
このカード発動時まで
コスト1減少
7
コール&レスポンス
攻撃
[ Retain / No Count ]
ダメージ700%
手札にあるなら、
リズムカードとしても
扱う
リズムカード発動時、
このカード発動時まで
コスト1減少

The suggested version of Call & Response serves as extra draw and, if played in the suggested order, will usually either draw another Rhythm card or a Spotlight. The skill version can be used but will pretty much always be wasted draw. Might as well remove the card.

Finally, the Retain version has some decent damage but has a high chance to absorb the cost reduction from Narja's Bottomless Hunger (hence why I didn't pick it).

1
アンコール
スキル
次に発動する
3枚のリズムカード
コスト1減少、
ヒット数1回追加
1
アンコール
スキル
次に発動する
3枚のリズムカード
コスト1減少、
ヒット数1回追加
1
アンコール
スキル
次に発動する
3枚のリズムカード
コスト1減少、
ヒット数1回追加

Adds a bit more damage, with 9 extra hits with the full combo. Other versions can also work and will bring your damage a bit higher if you can properly manage the extra draw. You can, in that case, consider a draw divine epiphany on this card instead of another.

1
フォトタイム
スキル
[ Unique / Retain ]
ボルテージ1
リズムカードが発動
または手札に移動したら
このカード発動時まで
ボルテージ1増加
(最大9回)

Adds a bit more damage but can make it harder to manage draw and AP. Remove it if it feels more comfortable.

ペルソナ
1
ペルソナ
スキル
[ Unique ]
手札のカード2枚まで破棄
破棄した数に応じて
1ターンの間、自分の攻撃カードのダメージ量+60%

While a Persona card would further increase the damage output, there is no way to reliably get it early each turn and this deck lacks discard fodder to use. You can try it but I would not recommend it unless you also change other parts of the deck.

Memory fragments

  • [Seth's Scarab] 2 piece -> Damage boost for basic attacks.
  • [Executioner's Tool] 2 piece -> Generic Critical Damage boost.
  • [Black Wing] 2 piece -> Generic Attack boost.
  • [Spark of Passion] 4 piece -> Will always be active since Music, Start! is activated automatically at the start of combat. A triple 2 piece setup is usually better though.
  • [Cursed Corpse] 2 piece -> Alternative if there is a source of Agony in the team.
  • [Prelude to a Hero] 4 piece -> Alternative if you decide to add a Persona card to the deck. Since the effect can stack to 2 turns, it should stay active for most of the fight.

Partners

アリア

Aria is Tenebria's signature partner and the best option for personal damage.

エルロイズ

Unfortunately, Psionic combattants don't have good F2P partner options. Eloise will only serve as a stat stick without bringing much utility.


Rei

レイ

Equipment & refinements

Laboratory 0 is recommended to farm Rei's deck and provide her with some extra draw.

Weapon

There is no required weapon for this build to work.

Tentacles of a Ruined Age (Senectus drop) is the best weapon for supports. You can also consider Crimson Sword to provide a source of Agony or a simple Flashbang for utility.

Armor

There is no required armor for this build to work.

Shield of the Watcher can give Selena a few Mark procs for more damage. If running Swamp of Judgement, Fairy King's Crown is the best option.

Accessory

There is no required accessory for this build to work.

Rocket-Adorned Cape can be great for the setup turn but can only be obtained in a specific encounter. Titan Combat Suit or Brainwave-Blocking Helmet are good options to boost survivability.

Cards & epiphanies

1
闇の斬撃
攻撃
[ Lead ]
ダメージ150%
1ターンの間、基本攻撃カードのダメージ量150%増加
1
闇の斬撃
攻撃
[ Lead ]
ダメージ150%
1ターンの間、基本攻撃カードのダメージ量150%増加
1
闇の斬撃
攻撃
[ Lead ]
ダメージ150%
1ターンの間、基本攻撃カードのダメージ量150%増加

We use 3 distinct versions of Strike of Darkness in order to maximize the damage boost (identical versions would only stack the turn count instead of the damage increase). The divine epiphany on the upgrade version can be switched to a cost reduction or draw to make the setup turn easier.

1
共鳴する暗闇
強化
[ Unique ]
コスト1以下のカードのダメージ量+40%
ターン終了時、治癒90%

Similarly, the divine epiphany on this card can be switched to facilitate the setup turn. Since most of Tenebria's Arpeggios will cost 0, other version of this card won't work as well as this one. As a side note, the boost is minimal enough that removing this card won't have too much on an impact while making setup easier.

0
おやつの時間
スキル
[ Exhaust ]
治癒150%
手札のカード2枚選択し消滅
空虚カードを1枚選択し、ドロー
0
おやつの時間
スキル
[ Exhaust ]
治癒150%
手札のカード2枚選択し消滅
空虚カードを1枚選択し、ドロー

We use Snack Time to exhaust Narja's remaing basic skill (left to allow for an extra divine). If you want to min-max, you can keep another basic in the team and opt for the "Exhaust 2" version.

1
捕食者の刃
攻撃
ダメージ250%
1ターンの間、士気4

While this card gives a substantial boost to all damage, since it cannot get a divine epiphany it can make it harder to properly manage AP and draw. You can consider removing it if it feels more comfortable (especially if you are not using Tenebria's Encore and Photo Time).

攻撃せよ!
0
攻撃せよ!
スキル
山札の攻撃カードを1枚選択、そのカードを手札に移動
強制略奪
0
強制略奪
スキル
ドロー1
山札または捨て札からランダムな禁忌カード1枚を手札に移動
禁忌: 憤怒の肖像
1
禁忌: 憤怒の肖像
攻撃
ダメージ70%×1
手札のカード4枚ごとにヒット数1回追加
ヒット数に応じてドロー1

These cards help the team's draw power, with Confiscation being a part of the targeted draw 'chain'. If you don't have enough Faint Memory (because of extra divine epiphanies on other cards) you can omit the AP on Attack!.

Memory fragments

  • [Glory's Reign] 4 piece -> Rei can only get 1 stack of the boost with Snack Time, but since she doesn't need personal buffs this can still work for a bit more utility.
  • [Tetra's Authority] 2 piece -> Generic Defense boost
  • [Healer's Journey] 2 piece -> Generic Health boost

Since Rei's goal isn't specifically to deal damage, you can focus on survivability instead and give her any pieces with lots of Defense and Health. You can also consider Ego Recovery as main stat on the Imagination (VI) piece.

Partners

ニックス

Nyx is the best generic partner for Controller combattants with some team-wide buffs and draw with her EGO skill.

ユリ

Since Rei's stats don't matter too much, Yuri is a great F2P option if only for the draw from her EGO skill.


Narja

ナージャ

Equipment & refinements

It is recommended to run Theater of Illusions as the easiest Chaos to get good engravings or Blue Pot to be able to obtain Torture Toolbox (if it isn't already on another combattant).

Weapon

There is no required weapon for this build to work.

Tentacles of a Ruined Age (Senectus drop) is the best weapon to support the team damage. Like Rei, you can also consider Crimson Sword to provide a source of Agony or a simple Flashbang for utility.

Armor

Torture Toolbox is needed to easily activate the engraving effects for the whole team. If another combattant already has it (or you are not using the +50% engraving), Chains of Obsession can be a good alternative for extra sustain.

Accessory

There is no required accessory for this build to work.

If you don't have another Unique equipment, Sphere of Randomness is perfect to help with the first turn setup. Bloody Pendant can also be a decent choice to give you more time on the first turn before the enemy acts.

Refinements

  • When Action Count of enemies is increased by allies, +50% Damage Amount to ally Attack Cards for 1 turn (1 time per turn) -> Priority target. If possible try to get multiple instances of this engraving (1 is already good).
  • At the start of turn, 2 Weaken on the target with the lowest Action Count -> Simple effect that increases survivability.
  • +1 Lux Engraving -> Will help guarantee the 5 Lux engravings for the Persona card.
Make sure Narja has 5 Lux engravings (including the 2 from the Persona card) to get the full effects from her Persona card.

Cards & epiphanies

0
飢餓の枷
スキル
シールド60%
貪食が最大3減少
その数に応じて繰り返す
0
飢餓の枷
スキル
シールド60%
貪食が最大3減少
その数に応じて繰り返す

The condition for these cards will usually always be active, guaranteeing you get them at the start of each turn (starting from turn 2) for extra draw. The "Draw 2" version should always be played first, while the "Draw a common card" allows you to start a targeted draw 'chain'.

1
限りなき飢え
スキル
[ Lead ]
貪食7
1ターンの間、貪食が発動するたびに、次の完全な食事のダメージ量+40%

This card serves as a pseudo AP generator by discounting other cards. It is also part of the targeted draw 'chain' to get it as early as possible every turn.

You can consider using the version that directly reduces the cost of cards without needing to trigger Voracity, but it will usually be less flexible.

1
アクティブコントロール
強化
[ Unique ]
基本攻撃カードでヒットするたびに貪食 1
基本攻撃カードのダメージ量+50%

Both a boost to basic attack cards and a great Voracity generator. This is one of the key reasons why Narja is used in this team.

6
完全な食事
攻撃
[ Retain / Unique ]
貪食が減少すると、
発動時までコスト1減少、
治癒量+30%(最大10)
敵全体に防御依存ダメージ160
治癒100%
捕食6

While this card brings additional sustain and synergizes with Narja's EGO skill, it can be removed to help with draw management if Voracity is enough to keep your HP full. If you keep it in the deck, it will usually sit in your hand until you really need it to reduce the draw needs.

ペルソナ
1
ペルソナ
攻撃
[ Unique ]
防御依存ダメージ250
行動カウント2増加

Gives an unconditionnal +150% damage boost to attack cards which you are guaranteed to get early every turn thanks to the targeted draw 'chain' and Attack!. Any attack Persona can work.

攻撃せよ!
0
攻撃せよ!
スキル
山札の攻撃カードを1枚選択、そのカードを手札に移動

This card closes the targeted draw 'chain' and allows you to always get Narja's Persona card early every turn. The AP divine epiphany will also guarantee you have enough AP to play the Persona card (and help with general AP management).

Memory fragments

  • [Tetra's Authority] 2 piece -> Generic Defense boost
  • [Healer's Journey] 2 piece -> Generic Health boost

Similar to Rei, Narja is not meant to deal damage here. Although, since she does Defense Based damage you should still prefer Defense rolls to Health rolls when possible.

Partners

ガーヤ

Gaya is Narja's signature partner and brings both a team-wide buff after playing Mealtime for the first time and some draw with her EGO skill. If Mealtime is removed, her usefulness is slightly lowered though.

ニックス

Nyx is still a fantastic option. We really need to clone her.

ユリ

Similar to Rei, Yuri will also work perfectly for some extra draw with her EGO skill. We also need to clone her.

Showcase & thoughts

Full Scale Offensive: Watch on Google Drive

First time using this deck and still trying to figure out the correct rotation so lots of mistakes here. Still easily reached 3 stars in 3 turns and a 1.2M score in the end. When played optimally (and with Tenebria's EGO skill that I always forget to use) it should reach over 1.3M.

Spiral Tower of Screams: Watch on Google Drive

A pretty clean run which shows the deck can clear in 5 turns and with enough sustain. I purposely only picked Arpeggio 5 as the final card since Tenebria's EGO skill double hit effect was only active for one more card, as well as to defeat the boss before getting hit (even though it would not have been a problem since the team was still full health).


Personal deck score (1=bad, 5=good)

Deck obtention: 1 -> Between the "Treated as a Common Card" divine epiphanies and Rei's Forbidden card (not to mention the equipment engravings), this deck can be quite annoying to farm and will probably need a substantial amount of Abyssal Cores and other edit materials if you are not very lucky.

Ease of use: 3 -> The targeted draw 'chains' make this deck very constistent while staying flexible enough to respond to unexpected situations. The resource management can be a bit tricky (especially on the first turn), but even using a second turn to finish using all upgrade cards won't impact the combo too much. Starting from turn 2, it is almost impossible to get a bricked hand.

Power: 5 -> There is most certainly a way to make Tenebria deal even more damage, but even with an average setup and no limited partners it still manages to reach over 200k damage per turn in a neutral stage.

Sustain: 4 -> Narja will normally generate ~25 stacks of Voracity each turn, allowing for some very decent healing. Mealtime can also be kept as emergency healing when needed (rather than playing it as soon as it becomes 0-cost) and Rei also participates a bit. This deck will only struggle against enemies that can hit very hard and repeatedly.

Total: 13/20

34841

コメント

並べ替え
PH
phantomr1

Oouuwwaaah where is my clover googoogaga 😭

AD
Adhanak

Narja ate it 🙃

PH
phantomr1(編集済み)

she lost herself in hunger😱

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