by Adhanakedited last week



DoT focused team using Tressa as a sustain
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As for most of the decks I try to craft, the main goal is to have a comfy and fun deck that can reliably execute its planned combo while having decent sustain. It is by no means optimized to deal the most damage / one shot bosses.
Most equipments and refinements are suggestions. Some explanations and alternatives can be found in the "Details" section of this guide.
Abc -> Combattant
Abc -> Card
Abc -> Mechanic
Abc / Abc / Abc -> Equipment
[Abc] -> Memory fragment set
Ever since the Season 4 characters have been revealed, I had decided to somehow fit Tressa in a team with two of them (since my long-term objective is to have all characters in their own teams with no overlaps). Hilde turned out to be just too good of a draw support to not pair her with Fei, so here we are with all three DoT units to try and make a somewhat usable team.
Two issues had to be solved to make this work:
In the end, while this deck is far from being optimal (it barely reaches 100k per turn), it manages to still be fun and relatively easy to use.