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ChizuruBasicAttack

作者: singzheu1234512 小時前 編輯

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盆地塔一般理論構築

筆記

All equipment and equipment engravings/reinforcements are optional (just make sure you reach 5 lux engravings for persona cards on Rei and Narja - yes, we are abusing persona cards)



This deck will take 1-2 round to setup, but afterwards the idea is basic ✅:

1. Play upgrade cards (Rei's "Snack Time" and "Gear Bag" to help setup)

2. Play all buffs and reduce cost of Oni Hunt with Narja's "Bottomless Hunger" + Chizuru's Basic Attack

3. Use the rest of Chizuru's Basic Attacks

4. Cycle



More In-depth 📚:

1. Thinning the Deck:

- After upgrade and exhaust cards are played, the deck will thin from 23 cards to 13 cards and can full-cycle in future turns

- 23 - (6UpgradeCards + 1"Snack Time" + 2"Gear Bag" + 1"Karmic Flames" ---> 23 - 10 = 13 cards

2. Cycling and Draw-Power:

- 13 cards - (5StartingDraw + 4Chizuru + 4Narja + 1Rei) ---> 13 - 14 = -1 cards (treat -1 as excess draw)

- Because the excess draw is a measly 1, the cycle can inconsistent, so I would suggest retaining Mealtime until you really need the heal

3. Memory Fragments:

- You guys guys know how to build, just make sure to put 4p Glory's Reign on Rei for extra buffs



Other ☝️🤓:

1. Why keep Narja's "Mealtime" and "Domain of Voracity"?

- This deck takes so many turns that healing from Mealtime becomes required

- Narja's "Domain of Voracity" is just a nice extra layer of healing

2. What about Chizuru's "Shadow of the Moon" (SoM)?

- treat SoM like bonus damage/healing, your basic attacks will be doing most of the damage

3. Why not Cassius > Rei?

- Rei buffs are stronger, but Cassius would actually be more consistent for drawing by 1 more draw.

4. For Better Cycling

- mentioned earlier but, retain Mealtime for better consistency and use it only when you need to heal

5. Beware: Chizuru's "Karmic Flames Epiphany 5"

- in tower, it sucks to use because after killing the last enemy, it goes back to your hand and discarded, meaning you have to draw it again

- Also if, for some reason the enemy dies and you have 10 cards currently in your hand, this card will just disappear

0226

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